This is the complete list of members for Claudette::CollisionModel3D, including all inherited members.
| addTriangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) | Claudette::CollisionModel3D | |
| addTriangle(const float v1[3], const float v2[3], const float v3[3]) | Claudette::CollisionModel3D | |
| CollisionModel3D(ModelType type=StaticModel) | Claudette::CollisionModel3D | |
| DynamicModel enum value | Claudette::CollisionModel3D | |
| finalize() | Claudette::CollisionModel3D | |
| modelCollision(ModelCollisionTest *test, int maxProcessingTime=0) const | Claudette::CollisionModel3D | |
| ModelType enum name | Claudette::CollisionModel3D | |
| rayCollision(RayCollisionTest *test) const | Claudette::CollisionModel3D | |
| setTransform(const float m[16]) | Claudette::CollisionModel3D | |
| setTriangleCount(std::size_t count) | Claudette::CollisionModel3D | |
| sphereCollision(SphereCollisionTest *test) const | Claudette::CollisionModel3D | |
| StaticModel enum value | Claudette::CollisionModel3D | |
| ~CollisionModel3D() | Claudette::CollisionModel3D |
1.8.8