#include "occtools.h"
#include <utility>
#include <gp_Ax3.hxx>
#include <gp_Vec.hxx>
#include <gp_Trsf.hxx>
#include <TopAbs_Orientation.hxx>
Go to the source code of this file.
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const gp_Pnt2d | occ::origin2d (0, 0) |
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const gp_Dir2d | occ::xDir2d (1, 0) |
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const gp_Dir2d | occ::yDir2d (0, 1) |
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const gp_Pnt | occ::origin3d (0, 0, 0) |
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const gp_Dir | occ::xDir3d (1, 0, 0) |
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const gp_Dir | occ::yDir3d (0, 1, 0) |
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const gp_Dir | occ::zDir3d (0, 0, 1) |
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OCCTOOLS_EXPORT gp_Vec | operator- (const gp_Pnt &p1, const gp_Pnt &p2) |
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OCCTOOLS_EXPORT gp_Pnt | operator- (const gp_Pnt &p, const gp_Vec &v) |
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OCCTOOLS_EXPORT gp_Pnt | operator+ (const gp_Pnt &p, const gp_Vec &v) |
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template<typename TEXT_STREAM > |
TEXT_STREAM & | operator<< (TEXT_STREAM &ts, const gp_Pnt &p) |
| Print (dump) in the text stream ts the point p . More...
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template<typename TEXT_STREAM > |
TEXT_STREAM & | operator<< (TEXT_STREAM &ts, const gp_Vec &v) |
| Print (dump) in the text stream ts the vector v . More...
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template<typename TEXT_STREAM > |
TEXT_STREAM & | operator<< (TEXT_STREAM &ts, const gp_Dir &d) |
| Print (dump) in the text stream ts the direction d . More...
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template<typename TEXT_STREAM >
TEXT_STREAM & operator<< |
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TEXT_STREAM & |
ts, |
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const gp_Pnt & |
p |
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) |
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Print (dump) in the text stream ts
the point p
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template<typename TEXT_STREAM >
TEXT_STREAM & operator<< |
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TEXT_STREAM & |
ts, |
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const gp_Vec & |
v |
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) |
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Print (dump) in the text stream ts
the vector v
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template<typename TEXT_STREAM >
TEXT_STREAM & operator<< |
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TEXT_STREAM & |
ts, |
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const gp_Dir & |
d |
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) |
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Print (dump) in the text stream ts
the direction d
.