7 class CollisionModel3D;
24 const float* otherModelTransform()
const;
25 void setOtherModelTransform(
const float trsf[16]);
27 int accuracyDepth()
const;
28 void setAccuracyDepth(
int depth);
30 bool maxProcessingTimedOut()
const;
33 const float* otherModelTriangle()
const;
36 int otherTriangleId()
const;
44 const float* m_otherModelTransform;
47 float m_otherColTri[9];
51 bool m_colPointIsDirty;
53 bool m_maxProcessingTimedOut;
#define CLAUDETTE_LIB_EXPORT
Base class for all collision tests.
Collision Model, will represent the mesh to be tested for collisions.
Collision test between two meshes.